package ro.flashbite.game_engine.consts
{
	import ro.flashbite.errors.DontInstanciateError;

	/**
	 * Holds all data ID's that can be accesed by game engine and level manager to gain info for loading data for current level 
	 * 
	 * v 1.0
	 *  
	 * @author Adrian Barbu
	 */	
	public final class AppInfoConsts
	{
		public function AppInfoConsts() { throw new DontInstanciateError(); }
		
		public static const CURRENT_DIFFICULTY_LEVEL	:	String = "_!_current_difficulty_level_!_";
		public static const CURRENT_CHARACTER_ID		:	String = "_!_current_character_id_!_";
		public static const CURRENT_LEVEL_ID			:	String = "_!_current_level_id_!_";
	}
}